
As long as the world has been around, each race has had someone who has had a longing for adventure. To reach this, end they learned self defense and hand-to-hand combat. Most mastered the use of weapons and learned a 'strike first, ask questions later' philosophy to adventuring. Still others were just trained in the ways of war to fight for their people. The idea of becoming a Hero is the major driving force behind the Warrior.
Unique Skills and Benefits: The Warrior is RO's 'Tank' Class. They get the highest dice rolls for hitpoints per level and the least expensive hitpoint purchases at the DM. In addition, they also get the most attacks per round over every other Class. The skills: Berserk and Battlecry are their only truly unique skills.
Difficulty Rating: Easy. This is the easiest hitter class to play. The level of difficulty goes to Moderate when tanking (you need a full knowledge of the mud and most of its areas, knowledge of EQ and how best to go about getting the EQ). Of course, its very possible to combine the two aspects, learn a few XP zones and be a decent tank and a reliable hitter.
Pummel - The pummel skill lets you attempt to 'knock' over a victim and inflict some minor damage on him/her. Your chance of success is dependent on how well you have learned the skill, your level and the victim's level. If you succeed, the victim will be unable to issue any commands for 2 rounds of combat. Level: 1 - Primary Attribute: STR
Doorbash - The art of Doorbashing is the ability to attack a door at its weak spot to knock the door off its hinge. This way someone can get around such silly things as locks. Level:3 - Primary Attribute: STR
Berserk - This skill allows a character to go into a berserker rage. Doing so will allow you to do MUCH greater damage to the monster you are fighting because of your great adrenaline rush. However, you can not flee while in the BERSERK mode of combat. Level: 7 - Primary Attribute: CON
Disarm - The skill of disarming is simple. You use your weapon or hands to knock the weapon out of the hands of your attacker. Level: 12 - Primary Attribute: DEX
Rescue - Rescue allows a character to throw themself in front of a target of a mob, thus taking the damage and leading the attack on the mob. Level: 15 - Primary Attribute: DEX
Dodge - The skill of dodging is a simple one. If someone tries to hit you, you get out of the way while keeping your wits about you; you do not lose attacks or open yourself to more attacks. Level: 21 - Primary Attribute: DEX
Shield Block - This skill allows a character to block incoming attacks with a shield. Naturally, this requires the use of a shield and can't be used while the PC is wielding two weapons. Level: 26 - Primary Attribute: DEX
Dual Wield - Dual Wield is the ability to use not one, but two weapons at once. Level: 32 - Primary Attribute: STR
Battlecry - This skill is used in combat to inspire the party to attack more viciously, bringing on a berserk state to all who hear the cry. See Berserk for details. Level: 37 - Primary Attribute: INT
Minor Track - Minor Track is the ability to track nearby people or creatures. It is useful to track down a target that you know you are near. Level: 42 - Primary Attribute: WIS
Read Magic - This skill allows a character to read magical scrolls. Level:46 - Primary Attribute: INT
Parry - The Parry Skill is used to deflect attacks by using ones weapon. The Warrior can use this skill while dual wielding. Level: 50 - Primary Attribute: DEX
Warriors do not gain any additional skills when remorting. However, they do get triple-HP buys at the DM. This will allow them to get huge in a quick manner.